Subsystem In
This function block provides an input channel for a subsystem scene. Use it to receive data from the parent (main) scene and make that data available inside the subsystem for further processing.
📥 Inputs
This function block does not have input sockets.
📤 Outputs
Generic This output forwards the data value provided by the parent scene into the subsystem. Each instance represents one input channel.
🕹️ Controls
Title Editable label shown on the block, usually set to a small index to identify the input channel.
Index The instance index (displayed as the block title) that indicates which input channel this block represents inside the subsystem.
Note: The block has minimal visible widgets—most configuration happens by arranging and indexing instances inside the subsystem and by wiring the parent scene.
🎯 Features
Multiple input channels: You can add multiple instances of this block inside a subsystem to accept several separate inputs from the main scene.
Automatic indexing: Each instance is automatically numbered so you can easily map parent inputs to their corresponding internal channels.
Seamless data forwarding: At runtime the block provides the latest value from the parent scene for the corresponding channel so internal blocks can use it.
Works with enabled/disabled subsystems: When a subsystem is controlled by an enabling mechanism, this block respects that control and provides the expected input values.
⚙️ Running mechanism
At runtime the parent scene provides a list of input values for the subsystem.
Each instance of this block represents one position in that list and outputs the value that corresponds to its index.
Internal processing blocks read from the block's
Genericoutput just like any other data source inside the subsystem.If the subsystem is disabled (via an enabling block), the input values can be delivered or bypassed depending on the subsystem configuration.
📝 Usage Instructions
In the main scene, provide input values to the subsystem (for example by connecting UI inputs or other data-producing blocks to the parent
Subsystemblock).Inside the subsystem scene, add one or more instances of this block for each input channel you need. Each instance will be assigned a numeric index.
Use the block's
Genericoutput to feed internal processing blocks with the incoming value from the parent scene.To send results back to the parent, use matching output blocks inside the subsystem (for example
Subsystem Out).Use an enabling input in the parent scene (for example
Subsystem Enabled) when you want to toggle subsystem execution.
💡 Tips and Tricks
Pair this block with
Subsystem Outinside the subsystem to create clear input/output interfaces between the main scene and the subsystem.Use
Subsystem Enabledin the parent scene to control whether the subsystem runs, and let this block pass inputs only when desired.For user-driven values, feed the parent subsystem with
Number Input,Logic Input, orString Inputblocks; inside the subsystem, this block will expose those values via theGenericoutput.When you need to persist or cache incoming values inside the subsystem, combine with
Data Memoryso internal flows can reuse stable values.For global sharing between scenes, consider using
Data Write GlobalandData Read Globalalongside subsystem inputs to coordinate values across multiple subsystems or the main scene.
🛠️ Troubleshooting
No input appears inside the subsystem: Ensure the parent scene is providing inputs to the subsystem instance and that the number of provided values matches the number of
Subsystem Ininstances.Values are mismatched (wrong channel): Check the index numbers shown on each block inside the subsystem—reorder or re-create instances so the indexing matches the parent input order.
Subsystem not running or values not updating: Verify if an enabling control (
Subsystem Enabled) is active in the parent scene and that connected enabling signals are correct.Need persistent input values between runs: Use
Data Memoryinside the subsystem to hold values when upstream inputs are intermittent.
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