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GPU Statistics

This function block provides a quick visual overview of the GPU currently available on the machine. It shows driver version, memory usage, temperature and usage values in a compact textual form inside the block UI.

📥 Inputs

No input sockets

📤 Outputs

No output sockets

🕹️ Controls

GPU Info A read-only text area that displays the current GPU information (name, driver, memory free/used/total, RAM utilization, temperature and usage).

🎨 Features

  • Real-time textual summary of GPU state shown inside the block UI.

  • Helpful for quick health checks when running compute-heavy workflows.

  • Simple, distraction-free presentation suitable for monitoring while the scenario runs.

📝 Usage Instructions

  1. Place the block into your scenario canvas.

  2. Run the scenario — the block will update the GPU Info text with the latest GPU status.

  3. Inspect the block regularly to check temperature, memory usage and overall GPU load.

📊 Evaluation

On each evaluation step the block refreshes the displayed GPU information so you always see the latest status in the block UI.

💡 Tips and Tricks

  • To keep a historical log of GPU status, use CSV Export to save readings periodically (combine with a timer or logger flow).

  • If you want visual trends, route numeric values into Scope (use intermediary blocks that extract numeric values from the textual summary if needed).

  • Create simple alarms: combine Number Input to set thresholds and Greater to compare a numeric reading (temperature or usage) and trigger Send Mail or Stop to alert or halt a scenario when limits are exceeded.

  • Use alongside GPU Statistics as a monitoring companion when running heavy workloads such as model inference (for example when using Object Detection (D-FINE) or Depth Estimation (DepthAny. V2)), to watch resource usage and avoid out-of-memory issues.

🛠️ Troubleshooting

  • If the block shows placeholders (e.g., "-") verify that a GPU is installed and drivers are available on the system.

  • If reported values look inconsistent, double-check your system GPU drivers and restart the application to refresh hardware queries.

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